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Post by Basile on Jul 14, 2012 16:50:54 GMT -6
The newest craze to hit the Varaia region is racing. But this is more than your usual jog around the track racing: This is Pokemon Racing! Big pokemon, small pokemon, all types love to race. If you decide that your character wants to follow the Racing track, you will notice that your pokemon are given an extra set of stats. These numbers are what makes up the heart of Varaia's racing. So here are those stats and what they do.
[SP] Speed: The lighter the pokemon, the faster it goes. (Number gets added to final roll tally.)
[BU] Bulk: The weight of your pokemon. Higher bulk means less speed in most cases, but once they get going they maintain the speed easier, which means more endurance. (Bulk of 6+ get two added to the final roll tally.)
[EN] Endurance: Smaller pokemon require more energy than large pokemon to keep up quick speeds. This means larger pokemon have more energy to focus on attack and defense. (Higher endurance leads to small increases in pokemon HP.)
[MA] Maneuverability: Weight is hard to throw around when it's going fast. Pokemon with less bulk can react and change direction faster, meaning they are more likely to dodge attacks. (If the [attack roll + attacker's Strike stat] are less than this number, the attack is dodged.)
[ST] Strike: The basics of all pokemon attacks, how powerful they are. This is your pokemon's attack power when racing.
[GU] Guard: A pokemon's defense while racing. This determines how much damage you take if you are unable to dodge. (If a pokemon is not able to dodge, this number is subtracted from [attack roll + attacker's Strike stat], and the result is subtracted from the Pokemon's HP. Any pokemon that faints is no longer in the race.)
Now, some of that probably was confusing to you, so let me explain. Races are conducted a bit like battles. There are five rounds, and each person gets one attack per round. Yes, attack. The number roll you get determines two things. First, it determines placing. The person with the highest cumulative roll is the winner of the race. Second, they determine how much damage your target takes each round. This is important because any fainted pokemon can no longer race. The above stats manipulate your rolled number so that you can take either more or less damage when you are attacked.
So it stands to reason that you want these stats to be as high as possible. Right? Right. Well, luckily for you, most of these stats can be trained. Except for the Speed and Bulk stats, which can only be changed by evolution, all stats will start out at a maximum of four. They can be trained through the purchase of vitamins. Here's a list of how high the stats can be trained, and what training them will do.
Speed: No training Bulk: No training Endurance: Can be trained until the total is ten. (adding 5 HP) Maneuverability: Can be trained up until the total is ten. Strike: Can be trained up until a total of eight. (Meaning only a roll of three to hit a 10 MA pokemon) Guard: Can be trained up to 12 (A pokemon with 8 Strike and a roll of 10 would less the pokemon 6 HP)
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Post by Basile on Jul 14, 2012 16:51:32 GMT -6
So, right now you're probably even more confused. Don't worry, I'll give you an example. Let's say these two pokemon are racing. [atrb=border,0,true][atrb=width,160][style=float:left;][style=border-radius: 50px; border: 2px #c0c0c0 solid; height: 40px; width: 40px; background-color: #000000;][style=text-align: center;][/style][/style][/style] [style=background-color: #000000; width: 160px; height: 140px; border: 1px #c0c0c0 solid; text-align: center; font-family: verdana; font-size: 10.5px; text-transform: uppercase;][style=margin-top: -13px;]Quilava[/style][style=font-size: 8.5px; text-transform: none; padding-top: 3px; color: #c0c0c0;]Blaze, Male, 29[/style][style=font-size: 7.5px; padding-bottom: 6px; color: #c0c0c0;](Quilava)[/style]29 HP 0 / 25 EXP Defense Curl Leer Ember Quick Attack Flame Wheel Rollout 7 SP 3 BU 2 EN 4 MA 3 ST 4 GU [/style][/style] | [atrb=border,0,true][atrb=width,160][style=float:left;][style=border-radius: 50px; border: 2px #c0c0c0 solid; height: 40px; width: 40px; background-color: #000000;][style=text-align: center;][/style][/style][/style] [style=background-color: #000000; width: 160px; height: 140px; border: 1px #c0c0c0 solid; text-align: center; font-family: verdana; font-size: 10.5px; text-transform: uppercase;][style=margin-top: -13px;]Glameow[/style][style=font-size: 8.5px; text-transform: none; padding-top: 3px; color: #c0c0c0;]Limber, Male, 29[/style][style=font-size: 7.5px; padding-bottom: 6px; color: #c0c0c0;](Glameow)[/style]26 HP 0 / 25 EXP Fake Out Scratch Hypnosis Faint Attack Charm Fury Swipes 8 SP 3 BU 4 EN 2 MA 3 ST 4 GU [/style][/style] |
Looking at these stats, we see a couple of things. 1.) Neither pokemon gets the Bulk boost, because both are under 6 Bulk. 2.) Quilava has 3 Endurance, which means no HP boost. 3.) Glameow has 4 Endurance, which means 1 HP boost. He's now at 27 HP. Let's start the race! Quilava rolls, and gets a [RESULT: 5]. So 5 plus the 3 Strike of Quilava sends an 8 power attack at Glameow. Seeing that Glameow has a 2 Maneuverability stat, we know that Glameow can't dodge the attack. So we look to the Guard stat. He has a Guard of 4, so 8-4 is 4, meaning Glameow looses 4 HP. Now it's Glameow's turn to attack. He gets a [RESULT: 1]. Adding the 3 Strike, he sends a 4 power attack at Quilava. Quilava has a Maneuverability of 4. 4 power is not higher than the 4 maneuverability, so Quilava successfully dodges the attack. He takes no damage. The round is over now and the next begins, repeating the above process. Assuming neither pokemon faints before the fifth round is over, we move on to the final tally. Let's assume that Quilava's five rolls (Just the rolls, not including the strike boosts), add up to 12. He has a speed of 7, so we add the 7 to his final tally, meaning he ends up with 19. Let's assume that Glameow's five rolls add up to 14. With his speed of 8, he ends up with a total of 22. This means that Glameow is the winner of the race! Yay, Glameow!
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