|
Post by Basile on Jul 14, 2012 16:40:57 GMT -6
Victory Seekers employs a specific battle system. These battles do many things, from gaining the pokemon in the battle experience to level up, to the ever important Gym Battles that represent the trainers ability. Unlike most Pokemon RPGs, however, we have a battle system that does not depend on player honesty. No, this does not reflect on the player, and we are in no way implying that any of our players are not honest. This way simply makes everything fair and consistent across the board, and means that Player vs. Player battles can happen anytime, anywhere in our story line, and do not rely on admin supervision. Just like in the real pokemon world!
Nifty, iddn't it?
Now, the battle system is actually very simple. If a player wishes to engage in battle, and has a willing opponent, you simply type up the start of the battle. It's not even necessary to move to a new thread! Aren't we nice? After you type up your post, with whatever little quips you like to include, and please remember to include the name of the attack you used, you simply have to type the word:
A T T A C K
It's shown here in spaces so that you can see what you actually have to type. Don't actually add the spaces in your battle. It has to be in caps, or the command won't work. When the reply is posted, it will show up looking like this:
[RESULT: 0]
I can hear you now. "But Basile, how is that fair? The poster can just go back and edit in the number they want to show up!" Well no, they can't. When you select to edit the post, you see only the attack command, and not the number generated. And, once the attack command has been added to that post, it will always show the same number, no matter how many times the post is edited. It this case, 0.
So! Now we have numbers, but what do we do with them? Well that's simple. Every pokemon has an HP that was randomly generated when that pokemon was presented to you. There are many set factors that go into generating that number. For instance, a magikarp would naturally have a lower HP than say, an onix. But all pokemon have an HP that ranges between 20 and 40. This will stay the same throughout your pokemon's 'life', and will only change when a pokemon evolves. Because really, you ever seen a garyados with the HP of a magikarp? I didn't think so.
|
|
|
Post by Basile on Jul 14, 2012 16:41:42 GMT -6
I have always felt it is much better to show than to tell, because wording can sometimes be confusing. So, here is an example of how battling works. I'll explain as I go.
This is a Trainer Battle [Player vs. Player]
Trainer A : Teddiursa Lvl. 5 [HP : 23] Trainer B : Pichu Lvl. 5 [HP : 20]
Teddiursa uses Scratch!
[RESULT: 3]
Pichu looses 3 HP!
Trainer A : Teddiursa Lvl. 5 [HP : 23] Trainer B : Pichu Lvl. 5 [HP : 17]
Pichu uses Thunder Shock!
A T T A C K [Please note that only one attack command at a time in a post works. Obviously your battles will take place over a number of posts. So we're just going to say for the sake of moving on that this result is 7.]
Teddiursa looses 7 HP!
Trainer A : Teddiursa Lvl. 5 [HP : 16] Trainer B : Pichu Lvl. 5 [HP : 17]
It goes on this way until a pokemon reaches 0 HP or a trainer withdraws.
|
|
|
Post by Basile on Jul 14, 2012 16:42:16 GMT -6
Some things to know when it comes to battling:
Result = Miss : Your attack did not connect. Result = 0 : Your attack was blocked, and did no damage. Result = 1-10 : You attack connected and dealt damage.
Pokemon with ONE type disadvantage: One point is subtracted from the damage dealt that round. --- So attacking a Fire type with a grass type move, with a roll of 6, would deal only 5 damage.
Pokemon with TWO type disadvantages: Two points are subtracted from the damage dealt that round. --- So attacking a Steel/Electric type with a flying type move, with a roll of 6, would deal only 4 damage.
Pokemon with ONE type advantage: One point is added to the damage dealt that round. --- So attacking a Grass type with a fire type move, with a roll of 6, would deal 7 damage.
Pokemon with TWO type advantages: Two points are added to the damage dealt that round. --- So attacking a Flying/Water type with an electric type move, with a roll of 6, would deal 8 damage.
On Level Differences: A pokemon must be within 6 levels, either above or below, their opponent to attempt a battle. -- If you are six levels below your opponent, your pokemon will be OHKO'd. -- If you are six levels above your opponent, your pokemon will receive no EXP.
OHKO's One-Hit-Knock-Out moves are powerful, and thus there is a limit on them. A OHKO move will only hit opponents who are the same level as you or lower. They automatically miss higher-level opponents. In order for a OHKO move to strike, you need a result of 9 or 10, stat boosting moves do NOT count for this.
|
|